![]() ![]() Certain creatures cannot be subdued, as defined in their monster entry, and player characters can never be subdued. When fighting this way, all damage dealt is 75% temporary and 25% real. The rule for non-lethally attacking creatures is known in this edition as striking to subdue, and appears in the Dungeon Masters Guide (1e) (1979), p.67. The dragon takes no actual damage from a subdual attempt, and the concept of "nonlethal" points of damage did not exist in the original 1974 game. The damage dealt to the dragon in one round is divided by its hit point total to determine the chance it will be subdued that round. In Monsters & Treasure (1974), p.12-13, a rule specific to the dragon monster entry allows a dragon to be subdued and sold on the open market.
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